It looks like a bug. The code example from the reference doesn’t work. I did a specific search for an object on another layer and it says “object not on list”. Not only that, it won’t even print the names for me unless I do a GameLogic.getCurrentScene()[OBCube]. Crud. Let’s hope they fix it soon if it is, that’s a major block. I wonder if we’re supposed to report that to Blender 3d.
cheers, also if you have an object on another layer and use the add object actuator thingy then it wont respond to the lighting on the layer you import it to, it only reosnds to lighting on its original layer.
I dont know if thats a bug or if its meantr to be like that.