Quick Kitchen Render

Just a simple kitchen. No project, no client, one still and that’s it. Just wanted to make something simple and nice. I don’t know… I am starting to like this simple style and monochromatic color palette. What do you think?

The model of the bar stools is not modeled by me, I think the cutting boards as well :laughing: - I don’t remember, I just had that from past projects. Everything else is mine, not that there is really much of anything in the render :laughing:

I usually post in Focused Critiques section, but this one seems to be all there is going to be about it. Feedback is still very welcome.

You are welcome to have my curtains so that this is not too boring :laughing: CC0 Might want to decimate them though.

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I love how the sun is “crawling into the room” on the right side!

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Yeah it’s like the main thing :laughing: 5 minutes with a random photo of a tree on a plane and it’s suddenly nice and alive. I love how simple it is for how well it works.

I am always sad when it’s not the ground floor and I cannot do that, because it would be too obviously wrong.

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Nice and well done.

I would like a bit more of contrast (or a more saturated wood) but just a question of personal taste…

About the curtains (I really like) have you some tips?
In my attempts I’ve used the physic simulation approach…but yours seems more detailed…

That’s Marvelous Designer I am afraid. :laughing: I have tips for that though. The main thing would be to cut the curtain in any way that you like and freeze parts of it when simulating and only re-simulate what needs changing and keep parts that you like. I am not sure how to do this in Blender like that… I kind of needed all the properties of the fabric MD offers to see what sort of fabric folds the way I like most and also to simulate it in reasonable amount of time changing the density of the fabric during the process(start with rough simulation, then add detail only when everything is roughly in place already)…

It would be a really really hard task to do this in Blender… at least for me. :confused: I hope the new geometry nodes cloth simulation coming to Blender just now is going to make things like this easier, but… even then it seems to have a lot of missing features for that or some of them are not even planned as far as I can tell. :confused:

ok.
thank you for the tips. I don’t know if they are portable to the Blender world… I don’t know Blender physics so deeply… probably could be tested if it works too.

Let’s see with the new GN cloth simulation… curtains are a good candidate (for any archiviz job) for testing it…

I tried that actually. And I anticipated a lot of people will want more color and more contrast. :laughing: It makes sense. And for the image it makes even more sense, but for this one it was more about the interior for me. I imagined what it would be like to be in that space and decided I would kind of like that calm and clean low contrast and light environment.

Thanks for feedback.

As far as I can tell, they are not. I would be very happy to be proven wrong on this one though. But yeah… As far as I can tell, there is even no way to really control fabric properties in Blender. The simulation is very basic in comparison to MD. :frowning:

Clean Results. Can you talk about how you lit the scene? Also, thanks for the curtains pack!

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It’s not really anything terribly complex… HDRI outside, then I have a separate sun light, for sun and whatever is inside, so spot lights, LED strip, some mesh lights for the pendant light spheres… I keep track of light temperatures though(artificial is set to 4000K(cheating, it would be 3000 probably) and then white balance is adjusted in compositing) and I try to use somewhat plausible strengths. I wanted a gradient from left to right, so I turned some of the spot lights that would be on the ceiling not visible to the camera off. And I have a slight gradient from left to right in compositing darkening the left side and brightening the right one slightly. It’s subtle(probably doesn’t do much :laughing: )…

…well… Plausible strengths part is “slightly terribly complex” :laughing: because I use lumens :laughing: … But one doesn’t need to do that… that’s just my thing.

And the main attraction is this:

Just a random image I googled.

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I featured you on BlenderNation, have a great weekend!

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Thanks for the detailed answer! The tree gobo does make a big difference.

This is amazing very realistic and just plain pretty!

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Thank you for the kind words! I was aiming for pretty more than realistic to be honest. And with least amount of effort.

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You’re welcome and I was gonna ask about the use of gobos or not but you already explained so thanks for that and when I get to the interiors of the house im working on i hope i can make it this good! (With lots of practice and help)