For a long while now I’ve been making furniture in Blender to sell within Second Life. I can do hard surface stuff like tables, dressers, wardrobes, etc. fairly easily but I’ve always had a problem with “softer” shapes like duvets/blankets on beds, pillows, that sort of thing.
What would the modelling/texturing workflow/techniques normally be like to make these sorts of objects? I’ve played around with the cloth physics a little, but I could never seem to make anything that looks as remotely nice as those items.
As far as vertex/triangle budgets, I would ideally want to keep the final mesh below 5000 tris.