I keep having these issues and I know it has something to do with my crop and save because all views top, front and back align because of the 300 dimension on each image . My images say 300 x 152, 300 x 154 these are the front and back.
the top image says 300 x 625 but the side view is 625 x 152. isn’t the side suppose to be 300 x 625?
mine says 625 x 152 and i know that is the issue but, when I change the image size, it gets crunched up.
sorry for the all the questions the past few days. I really enjoy modeling I need to find a class or chat room to talk to people to converse with. Sometimes I feel I ask to many questions, lol and annoy people. I do watch tutorials and they work but then some like blueprint set up people use different methods or don’t have volume and it gets me all confused.
one last question, because I asked this yesterday about my topology. If world axes is the default, wouldn’t normal axis work as well too for using the X,Y,Z axes?
I noticed in other 3d software like Maya, if I don’t change the the axis when moving a vertices up or to the side, I end up moving the vertices out of place. but i noticed when Blender, the modeling seems to be fine on one axis as long as you don’t rotate and only have to worry about straightness between the two vertices.