Quick question about street modeling variation

When it comes to real streets and city layouts, there is a lot of variation.

If I create and combine sections of pavement where each brick is a face inward-extruded and lifted to give shape, what modifiers are used to make some randomness to the elevation and rotation of a percentage of random bricks?

(Not sure if brick is the correct word)

If you want to use all separate objects, try the “Randomize Transform” operation.
There are several scripts for brick type (straight rows) and cobble type (voronoi tiling) geometry generation, depending on what type of pavers you’re thinking of.

Thanks I’ll check it out :slight_smile: