I am wondering if everyone uses snap to vertices and increments while modeling around a reference image. I seem to have little dents in my mesh and I did notice using normal axis etc it just makes things more difficult in all views but I do understand how it can help shaping a car door going up or down in a slant. either way, i am trying to get good topology and I keep having these little dents in my mesh regardless if its organic or hard-surface.
I have been modeling for a year and I understand topology and I know where to place loop cuts for smoothing. I also heard on one tutorial using splines than converting it over to a mesh helps with this issue. but I would like to learn why I am having these issues. i do not snap to grid or do increment moving my vertices since I like to edge model. is this my issue?