Hi everyone,
I’ve got a little problem which shouldn’t take long to solve - I have applied textures to a plane object using UVW mapping, and I now want to change the shape of the plane by subdividing and moving vertices around - how can I do this but still keep my original UVW mapping? i.e. how can I change the shape of my plane but keep the texture applied in the same way as before, without changing to meet the new shape of the plane?
Thanks!