Quick question - alpha rendering

Hi everyone,

Just a quick question here, how do you enable rendering for UV alpha channels?

Thanks for any help,
From Daniel

You add the same Image as an Image Texture in Materials, Map it to UV instead of ORCO and set all the alpha settings there.

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Ah right, I see, so how do you apply material textures to certain faces? I have only ever known how to apply it globally to the object…

Thanks!
From Daniel

http://mediawiki.blender.org/index.php/Manual/PartIII/Multiple_Materials

That’s great, cheers Boder! :smiley:

From Daniel