quick question. flipping faces?

Is it possible in blender to flip the faces of a mesh, for example if I want to make a big cube that’s meant to be viewd from the inside (for uv mapping)? I’ve been looking for an option for that… is there one?

thanks.

yep, in edit buttons, select the faces and click on ‘flip normals’, or select the faces and do ‘shift ctrl N’ for ‘recalculate normals inside’.