Sorry for this but I seemed to have forgot how to change a particle in a way so it shows a different halo like object from the default halo. I know it could have something to do with parenting objects but I forgot how to do it.
Basically what i’m saying is say you’re playing with particles and you want them red instead of white like default.
In this tutorial , I parented a water drop to the emitter. Most important thing in turning DupliVerts on for the emitter for the object to be duplicated instad of halo particles…
But I really don’t understand the color part of your question: once Halo is activated in the Shaders tab of the Shading (F5) menu, then you can change at will the color of the Halo in the Materials Tab %| And AFAIK, if you use dupliverted objects instead of halo particles you can only have one kind of object (one geometry,color, etc.) so no varying color.
I found out how to do it, didn’t think it was that simple, guess it’s just using objects for particles and not halos that require parenting.
And I can’t read the tutorial anyway, it’s not in english.
Actually, it IS in english… The French part is in normal style, and english part is in italic style. I wrote this for both french and english speaking communities, and this is the same for the whole website. Just read further past the few first words