quick question

Sorry about the short title, not sure what to call this. Well thanks to Captain Oblivion, I figured out what I was doing wrong with the “mouse over” sensor and got my over-the-shoulder cam working. The little white cube goes to the hit position of the mouse sensor and the gun and ray sensors and all of that other crap track to it for aiming. My problem is that it is picking up the muzzle flash effects and setting it’s position to that. Is there something I can do to make the mouse sensor ignore those objects? There are about 5 different alpha planes that are added with the mouse click, so I just wanted to know before I went and delayed each plane exactly 1 frame with a timer property or something like that.

Thanks Alot.

http://uploader.polorix.net//files/97/GBM3.JPG

if you go into face selection mode and turn off collision, they won’t be detected by rays or the physics engine. This is also a good idea to do on anything that won’t need collision, as it reduces the load on the computer.

Just figured out the flash maybe isn’t the problem. I think it’s detecting the edges of the cylinder im using for my character physics. That has to have collision enabled.

Ahhhh. Sorry, another pointless thread, I fixed it by adjusting the camera lens.