Haha, thanks, but can you imagine setting this hell up for every of my objects… if there was let’s say 200 objects in my scene ? 
Yes - seems you are right, it might not interesting for you
(no single view)
and i dont know what other may think about it and what
they may imagine.
@rawalanche:
another last question?
Can you post a blend-file with an example mesh
and the kind of texture you normaly have to apply?
Including whats your work about rotating, scaling, patch-to-faces
of the texture?
for UV project
is there a short video showing how to set it up ?
thanks
Hi there, Coming from 3Ds max too, I have completely switch my workflow to blender one year ago. I solved this missing tool by creating an addon:
Quick Uv Pro
that gives you box and plane gizmos, but also a modal uv that allows you to handle the uv in 3D viewport. Here are 3 demos:youtu.be/BcOruf5mJf0 youtu.be/s2FKRMW3N7cyoutu.be/r8SKCY5zp0o
Links to the addon are mentionned in the videos description
Hope it will help
Tyo79