Quick texturing using projections

Haha, thanks, but can you imagine setting this hell up for every of my objects… if there was let’s say 200 objects in my scene ? :smiley:

Yes - seems you are right, it might not interesting for you
(no single view)
and i dont know what other may think about it and what
they may imagine.

@rawalanche:
another last question?
Can you post a blend-file with an example mesh
and the kind of texture you normaly have to apply?
Including whats your work about rotating, scaling, patch-to-faces
of the texture?

for UV project
is there a short video showing how to set it up ?

thanks

Hi there, Coming from 3Ds max too, I have completely switch my workflow to blender one year ago. I solved this missing tool by creating an addon:

Quick Uv Pro

that gives you box and plane gizmos, but also a modal uv that allows you to handle the uv in 3D viewport. Here are 3 demos:youtu.be/BcOruf5mJf0 youtu.be/s2FKRMW3N7cyoutu.be/r8SKCY5zp0o

Links to the addon are mentionned in the videos description

Hope it will help

Tyo79