# Quick tips: Z's Geometry Nodes Cookbook

**URL:** <https://blenderartists.org/t/quick-tips-zs-geometry-nodes-cookbook/1379539>\
**Category:** Tutorials, Tips and Tricks\
**Tags:** blendertest, modeling, geometry-nodes\
**Created:** [May 12, 2022, 9:27pm UTC](https://blenderartists.org/t/quick-tips-zs-geometry-nodes-cookbook/1379539 "2022-05-12T21:27:26Z")\
**Posts on this page:** 1\
**Showing post:** 26

<div class="post-metadata">

**Author:** ![Charles\_Weaver](https://blenderartists.org/user_avatar/blenderartists.org/charles_weaver/32/1070800_2.png) [@Charles\_Weaver](https://blenderartists.org/u/Charles_Weaver)\
**Post date:** [May 20, 2022, 4:42pm UTC](https://blenderartists.org/t/quick-tips-zs-geometry-nodes-cookbook/1379539/26 "2022-05-20T16:42:08Z")

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## **Noise Displacement with Linear Light**

 ![image](https://blenderartists.org/uploads/default/original/4X/7/d/a/7da5e527c4e8738c100f1f33ddd19024cdb4c8be.jpeg)  
 ![image](https://blenderartists.org/uploads/default/original/4X/5/2/9/5299656ca4559773f6a9f84f746e30a496b0059d.png)  
One important thing to take advantage of is that the Linear Light blending mode will add values, but using 0.5 as the midpoint instead of 0. In effect, this will allow you to evenly displace points using a 0-1 texture, such as the default noise texture.

This is great for displacing meshes that have no faces (hence no outward normals) to set the offset direction.

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_[View the full topic](https://blenderartists.org/t/quick-tips-zs-geometry-nodes-cookbook/1379539)._
