I knew how to do this with version 2.41, but everything has changed in 2.42a and now I’m lost.
I have a model and I want to get a UV map that is the “top projection” of that model. I used to be able to use a command in 2.41 that was something like “get uv’s from window”, but now I can’t find it in 2.42a. This is a simple model that is basically a box with some beveled edges. What’s the easiest, fastest method of UV mapping this in 2.42a?
Thanks for that, I would have never figured it out. So they removed the UV mapping from the menus and now it’s -only- available with a keystroke? That’s not particularly user friendly
FWIW you can do the same thing from the Face menu with 2 extra mouse clicks :rolleyes: . There’s no unwrapping mode choices in the UV panels except the option to switch between Angle based (now the default) and LCSM when you pick Unwrap from the popup menu.