I want toadd bolts to plates (for an airplane). The plates differ in shape and size. The bolts will not be in the low poly mesh, but will be baked on a normal map. dDo is used for texturing so i need a color map.
I want to add ~200 bolts so I am searching for a quick way to do this.
some ways I thought it could be done:
-use brush texture to make a stamp. After adding the bolts I have to color each one. (maybe after baking normal map and use that as a reference in photoshop).
-sculpt holes, and add colored bolt objects, then combine the meshes.
Still, I think both ideas would cost me a lot of time. Is there a quicker way to add bolts to a model?