Hi Blender Community !
Is I understand it now, the Mesh Deform works a bit more tedious as the FFD Modifier in 3dsmax.
3dsmax => Select target vertices you want to deform => apply FFD => change to the FFD sublevel => transform FFD to deform your vert selection. done !
Blender => create a new Box serving as Lattice => (Subdivide the Box for more handles/lattice points if necessary) => apply a Mesh Deform modifier to your target Object => Link the previous created Lattice Box in the “Object”-field => Link the vert selection Set => change back to the Lattice Box => transform lattice Box to deform your target object. done !
additional problems : The Meshdeform box is never perfectly aligned with the target. This means whenever I transform the right most outer boundaries of the Meshdeform box, the left most boundaries of the target mesh move slightly too.
This can lead to some nasty caps.
When I go beyond the precision of 5, Blender v2.77 will crash eventually.
Is there already a Plugin for a better Mesh Deform ? Is there a better alternative somewhere ?