Quick "Weight Paint" question..any ideas?

Greetings, August 9th 2014
Brief situation description, I imported a high poly model and rigged it,however, the skinning didn’t go well and I was forced to manually weight the model and all animates well in blender. However, upon export to three.js, three.js doesn’t export any “skinindices” or “skinweights” while “Bones” and “Animations” are successfully exported! I believe that the “Skin Weights, Indices” are necessary for successful animations am I correct? If they are necessary any ideas why they wouldn’t export? I suspect it’s the fact that it is an out dated three.js export script that needs updating while I am using Blender 2.7…Any ideas how to get the weights, indices from blender?