I’ve got a rather large scene and I’ve made 2 versions of each object, low poly and high poly, low poly for the viewport, and high poly for the render obviously. What I can’t figure out is how to switch all the meshes fairly quickly, as it is now, I would have to go through each one and change it.
You could use layers, layer one for low poly, layer two for high poly.
You could make a group for low poly and a group for high poly.
Groups!!! Argggg!!! Forgot about those. Thanks!
Just thought of something. What I was doing was changing the mesh of the object, not the object using the datablock thingy. It doesn’t affect the copies of the object which is really annoying.