@alksndr I was wondering if you’ve considered integrating some some form of Dirty Vertex Colors something like that for edge wear?
For the next 2023 update I definitely want to figure out something for edge wear. I’m not sure what route to go exactly since ideally it should work in eevee/cycles/low poly/high poly but I will try out all the possible options
Long time no see! I have continued updating the tools with new features and creating more videos, all updates and tutorials are free forever
QuickTools is in a great place now and working with Blender 4.0.2, if you gave any of these addons a shot in the past and took a break due to lack of custom hotkeys or difficulty getting started, I highly recommend giving it another try. We have updated documentation, videos to help you get started and videos covering every feature. Check the OP for links
QuickShape
Draw Shapes in 3D. An extremely versatile Workplane feature can be used to position your shapes. QuickShape is designed to be a drawing tool, not a modeling tool
QuickCurve
Draw curves with all kinds of custom profiles and meshes in an intuitive way that resembles drawing in a 2D program. An extremely versatile Workplane feature can be used to position your curves. Draw on the workplane, on surfaces or even wrap around objects
QuickDeform
Modify and Deform your geometry with custom remesh macros, mirror objects, create new modifiers such as lattices and lofts, use the sculpting pie menu to streamline the sculpting experience
QuickTexture
Create extremely complicated multi-layer shaders blazingly fast without ever touching a single node. Control maps individually and blend between textures with a variety of masks
QuickAssembly
Create Complex geometry node setups with a single click. You will not need to touch any nodes to array, scatter, displace, and create various effects such as shrinkwrap, growth, snow, damage, rain or fog
New updates for Blender 4.1 have been released