First ‘real’ render in Blender, after getting familiar and somewhat comfortable with the program.
Used some of my assets from the Quixel Bridge app, with the PBR shading this was quite simple to set up. Added several particle systems and painted maps to create all the grassy bits.
After I tweaked the default render settings a bit (imho they are a tad high as a default), with the help of the new denoiser rendertimes were quite fast for the HD image. Even with the added DOF.
Tweaked the rendered image a bit in the compositor; added some contrast, a bit more hue and the inevitable chromatic abb…