I’ve basically resulted the mesh 2 more times going through the entire track in the first person perspective (shift+f) … I had a hard time figuring out how I should go about texturing the roads and beach, and the coral mountain pieces.
I also want the entire thing to function in game dev. I thought this was going to be a fairly simple project… after four I came up with a plan.
I’m planning to resculpt for materials, retopo and seperate and then texture the various pieces accordingly… incorporate various particle systems. Bake. Bake. Bake. Reassymble. Rescue poly count and apply created textures for real time. - I think this is the correct process? #Learnasyougo
Here’s some recent pics. Sorry for the quality. Oh yeah. . I was mistaken about the size. Its like x80 in width…
I decided to go ahead and do a hi-res sculpt and then properly retopo the island based on sections for clean texturing and texture mapping. I’m still finishing all my sculpting in one last pass and messing with textures.
This is a big map… I’ve also been working 60-80 hours a week, and taking classes on udemy for Blender and C++ w/ Unreal… and with a kid on the way - this has become a side project. Bare with me.