hi, as you may know i made the physics and controls setup for a racing game for bhpgames.
this will be my third and most complex racing game i have worked on. my goal is to create gameplay in blender that is comparable to a retail racing game such as the obvious gran turismo.
since bhpgames is headed in a different direction, i am wondering if a few good modelers would like to help out to make this realistic racing game. i am a decent car modeler, but a single car takes me about an entire day. (900 faces)
Racing Games
1
http://www.geocities.com/ineedanewbike/RACEBLEND.zip
2
https://blenderartists.org/forum/viewtopic.php?t=49235&highlight=karting
3 (what i hope will be made)
(citroen by me, lamborgini model by blenderrage, thanks!)
you can download the lastest RacePhysics3 version at
http://www.geocities.com/ineedanewbike/race3/RacePhysics3.zip
desigened on blender 2.41, but also works very well for 2.25 (may need to tweak a few variables)
What is in this race game starter file?
1 base car which can be duplicated without serious logicbrick/python/variable interference
1 summer track (on-road racing)
1 winter track (rally like racing, lots of sliding)
the base car has many EASY to change properties such as:
mass
gas force
brake fprce
reverse force
tilt force (about Y axis)
handling
sound levels
boost/nitro feature
grass capability
ice grips
snow capability
downforce/traction (by speed and aerodynamics)
shock softness (tilting about X axis)
*see info file in .blend
splitscreen multiplayer is possible but on a seperate file
local velocities are calculated making it easy to create correct steering in reverse, and sideways motion, proportional animated steering/wheelspin
proportional tire screetching and variable engine pitch work, but they do tend to crackle and not work as well in blender2.41 as opposed to 2.25
If you are interested in helping out, or having questions you can contact me at [email protected], thats with two underscores. i have to go back to classes at university on monday, so i’ll have less time to work on it. I am looking for somewhat hi res cars around 1000 faces, not too strict doesnt matter that much and realisic race tracks, onroad and some offroad rally racing, mud/snow/ice/sand/cement…
i’m kind of hoping that i can get some average everyday cars that are common too, that we may drive and see in real life, but dont often drive in racing games, like a cavalier, firefly, suvs, sentras…whatevers in ur garage. i will likely build the single player races in blender2.25 because it is alot smoother and more efficient than the newer more feature packed blenders. this means that the new glsl multltitexture, splitscreen yada yada will not work in it. if you plan on helping out, please keep this in mind, unfortunatly blender 2.25 does not have good specularity on dark textures, so i’m hoping that all car bodies will be a vertex color and a fake enviroment map as on the demo car in the file above.
well… that was an incredibly long post…hope i didnt miss anything
please help bring this game into existance
hoping for at least 12 really nice models and numerous tracks… of course the more the merrier.
i can do the appending, menus, car/track selection, possibly AI, and more modeling.
whether you are interested or not, give the file a whirl, it might be some fun. feel free to start your own racing game with this file.
again
http://www.geocities.com/ineedanewbike/race3/RacePhysics3.zip
last update feb 18