are there any tutorials about this? or what are you suggestions about this, thanks
well, a simple answer would be setting the ai to go around a specific track (for a car race) and checking every few feet to see where the other player is in location and where it is and where it should go next. A lot or near sensors and rays SHOULD work. But I’ve got no real answer. type your quetion in the YouTube search engine or even Google it.
Here’s some very basic racing AI I did a while ago. Hopefully it could serve as a starting point.
vectorPathfinding.blend (240 KB)