I have absoulutely no experience about the bge (well kinda), but i instantaniously decided i’ve got a novel idea.
what if every body panel (hood,door etc) is a mesh on it’s own. On the event/sensor that its hit then the reaction/controller replaces that mesh with a beat up version of the mesh via the edit mesh-replace mesh controller.
A second way is using shape keys. this will probably be alot easier. and same as before except this time wount have to bother creating extra meshes. instead you’ll just trigger shape keys that will damage the body panels!
As I said I have no experience and havent tried these out, but hey just ideas.
I like the way you guys talk in here.
I think reading this thread will help me to figure out how logics works.
Andrew, i can’t help you right now in your logics issues cause thats not my ground, but i can help you to model/texture in your project if you want.
If you like the idea, just send me pictures of what you want to be made.
My dragster a made based on a picture from google.
B3, i’ll take a good look in the vehicle wrapper tut!