I added a 2nd scene named MiniMap to be used as the Overlay Scene.
Map is screen shot of the main scene that was UV mapped to a plane in the overlay scene.
Car is linked from main scene to overlay scene.
overlay scene good idea but i cant make full copy (car and its controls) to overlay scene because im using your vehicle tutorial.
i want the car icon will not move and the map will move like gta or nfs.
viewports is very nice when i move the topcamera up to the car and parent it to car. But car camera viewport must be full screen and it must be at back side of the map viewport. And map viewport must be small square at left-down of the screen.
This is vey good example. i think it will work with vehicle tutorial example clearly. But if i have big map, this overlay scene will be very big at game screen. How can i show it inside a square or a circle.
And your question: after the clicking go advanced button, click attachments button and window will open. at window, choose a blend file and upload. Then close window. You will see the attached file at down to the page. This is way how im doing it.
And i saw the video texture player thread but i didnt see any example like this.
I fixed the map flipping by using an orientation constraint on the car icon. You can change the location of mini map by changing the size and position of the viewport in miniMap_Cam.py. I also rotated the map camera 90 degrees so the car icon points in the direction the car is moving.