Well as the description suggests I am looking at creating a radar with a hud style display.
So to save a thousand words, Ill let paint do the talking:
Now point me to a thread or topic I have missed because it seems like quite an obvious request and maybe someone has made a setup like this before. But if not please share your thoughts or ideas on how someone would create this.
I was thinking radar sensor, getHitObject.position minus player position to get the position from the player, then scaling the results to another scene, then overlay as a hud.
I don’t really know if that will work with instanced objects either, which is my other requirement.
Anyway, any thoughts appreciated as always.