I was trying to fake AI by putting in different sensors and having the enemy (a cube) walk up to you and stop when he gets close. I made it so that if you bumped into him he’d turn around and chase you, and I wanted to give him periferal vision so if he saw you walking passed he would turn and chase you.
The easiest method was a Radar sensor, so I made an empty that shot one out and had it parented to my cube-enemy. When I walked passed him to test out his vision, the radar worked, but more as a collision sensor that slammed into my guy and pushed him off the map. I managed to get around the problem just by using normal ray sensors but I’m still quirious as to why the radar would do that.