Radar

Is radar an expensive thing to use in terms of CPU usage? It works fine on a character until I dupligroup it 10 times and the whole thing chugs down.

Thanks
Glenn

Radar, Ray, Near… they’re all more CPU intensive than, say, Always or Keyboard. More calculations to do.

http://www.glennmelenhorst.com/misc/blender/dots.blend

Check this out… The characters move fine if I use any other bounds except BOX. I would have thought BOX was the most efficient. I was hoping to use it so the characters wouldn’t fall on their faces when jumping away.

Glenn

ah ha I figured something out grasssyeyyanoel (can’t spell u rname without cheating)

u set ur mesh to static ghost, when really u should use no collision

my physics went from 10% for ONE box bound dot, to less than .5%

Heh,
When I joined I typed in my name wrong. I wanted GrassyNoel now I have to look it up every time I log in :slight_smile:
Setting the mesh to no collision works a treat. many thanks for the pointer.

Glenn