I’m working on a project where I’d like to have many linked objects respond to the transformation of one object, but not globally.
Here’s a look at my model:
This is the turbine section of an engine and, as you can see, there are many little fan blades oriented in a circular pattern around the hubs which connect them to the shaft.
I want to animate the fan blades coming together from an exploded view. Imagine a fan spinning and all of the blades separate from the hub at the same time, sending each respective blade shooting outward away from the axis of rotation. That’s what I want to do, just in reverse.
The blades of each turbine fan are linked and grouped, but I can’t figure out how to animate one of the blades and have the other 80 blades do the same thing. If I transform the mesh in edit mode then the other blades respond exactly as they should, but I can’t seem to animate with keyframes in edit mode.
Any guidance and suggestions are greatly appreciated. I’d really like to avoid making, parenting and animating 300+ individual armatures. Thanks so much!