A friend of mine and I are going to create a virtual environment where we can walk around and shoot each other’s virtual brains out with virtual guns. Along with a number of other people we know…
Yes I’m talking about a fps level…
I know some mapping in ued, I know how to bring static meshes in, and a few more tricks and all, but the trouble is, we don’t want to play this level in unreal. because we don’t want to go for that style, we want a more like realistic style…
Games we’re thinking about:
Half life2: because he, not I, knows the editor, and he’s willing to teach me the basics. (I don’t mean the create a box level basics, I mean a little over that…)
Fear: Because the way you move in that game is just awesome (Only thing i miss is the prone ability). and it looks very nice.
Call of duty UO: Because we love the gameplay and movement. If you’d combine the movement from fear with cod uo you’d have the perfect movement set (untill mirror’s edge comes out)
So what we’re trying to achieve is a fairly medium to large outdoor setting (5 to 9 square kilometers) with a number of houses/barns etc in em. Preferably each and every one of them should be “enterable”. With some decent portals we should be able to handle the load (or at least we hope so…)
-We made a layout, top view in the gimp, using google earth and some imagination.
-I’d make a “boxworld layout” in blender on “game engine scale” where the buildings are
layed out according to the layout created in the gimp.
-We’d import that boxworld into the game engine, and start rebuilding in bsp following the
layout of the boxworld model. Or we’d slowly replace the boxes with static models of
these houses/part of these houses.
Trouble is, how to get it into these engines…
Unreal has ued and half life2 has Hammer. Both of us combined have enough knowledge to get something out of that (I can bring stuff into ued, and he might be able to get stuff into hammer, there’s a pugin around somewhere)
But we’d rather go with F.E.A.R or COD uo.
These games use worldedit (with modeledit) and codradiant.
Getting models in there from blender looks like a pain.
I’ve found out a way of getting blendermodels into modeledit by using a script from here:
coupled with a hint from here:
but I haven’t a clue if I can use those things in worldedit as well. It seems to be for things like characters and weapon mods and such…
In short, is there anyone around here with some experience in worldedit/Dedit and/or radiant/gtkradiant/CODradiant? preferrably to get models into the game. And what engine should we use static models and what engine should we rebuild it with bsp?