Radio

Hi guys, I’ve been working on this game prop for some time and I would like to move on. I would like to hear some thoughts on topology and texturing. Polycount is about 19k tris. Everything was modeled in Blender, textured in Substance Painter. Would this be good enough for game ? If you need any other screenshots, let me know.
Unreal Engine 4 render:


reference:

Blender wireframe render:

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In my “punter’s” opinion, more than good enough.

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Thanks buddy :slight_smile:

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