Hey All,
I have a coffee cup which I wish to render using radiosity. As a first test I put it in the scene that is already lit and set up from the Blender book. However when I render the texture gets quite gittery. This is when I have sub-surf on greater than 1. If its 1 or less this is not present but I need to have my model at at least 2 to get it smooth. I have tried converting the subsurf to a mesh but the same problems exist. Here is a blend file, anyone know what I’m doing wrong?
Cheers
Evan
Press “Gour” for a smoother image, and Facefilter might also help.
Ok I think i got it. I just didn’t have my light surface divided enough. so to speak “I divided the shit outta it” =)