I’m trying to use radiosity baking, but for some reason most of the surfaces are missed out and completely black. All of the normals are pointing inwards (towards the lit surface), and the lit surface normal is pointing to all the elements. All the surfaces have materials.
Here is the mesh. I select all meshes, “Collect Meshes”, then “Go” with the default settings:
The light source is coming from the inset surface on the left. Here is the result:
As you can see, the bed is lit up, and some of the skirting, the poster door etc. But none of the walls, floor, ceiling.
Can anyone help?