hi all!
I am triyng to use the radiosity in Blender,but i get weird results.Here is what i do:
-set the icosphere
-flip the normals
-deactivate double sided
-set the Emit of the material
Radiosity buttons:
-hemires =300
-Iterations=300
-Convergence=0
-Enable radiosity in Render Buttons
Set the camera,objects etc.
If i got a subsurf object,i recalculate normals outside etc.
I tried with highpoly meshes also…
Still…i get objects full of artefacts,and smoth to solid transitions in the same object …like this:
And here are the settings from the radiosity buttons:
And render buttons:
thanks %| %|
It’s generally relatively difficult to help with radiosity problems without seeing the mesh.
So just some suggestions “out of the blue”.
- Do you have a closed environment? Otherwise the light energy will vanish to fast.
- 300 Iterations may be much too little, in realy difficult situations you have to use several thousand iterations.
- It looks like you are doing radiosity modelling, so there’s much room for improvement before you start the solution (adaptive subdividing).
So it would help if you post the blend file…