Radiosity question

I was wondering if there is any way to calculate radiosity without losing uv mapping? Thanks.

TorQ

unfortuneatly i dont think so
its best to do all ur radiosity work first, then split the object into certain pieces like the floors apart from the walls and the ceilings…just less verticies and easier to UV map… theres something wrong with the Cube UV map in Blender Publisher… so i’d use 2.23 to do that, but if u already have special features from publisher like “visiblity” and “game” actuators… its screws up those objects, when u try to look at their logic bricks it freezes…so i just create the objects with 2.23 and append to 2.25. good luck