I want to know if there is a difference between using the radiosity tool in blender (collect meshes, go, replace mesh…) and then render, and rendering with the radio button pushed?
Because I’ve tried the second option with a very simple scene (a sphere in a big cube, illuminated by a little plan), and I get very strange results. Each face of the cube has it’s own color, and every pixel of the face has the same color, as if the cube was emitting light, which is not the case. There is no shadow and no licking of color between the faces and the sphere.
If I use the radiosity tool before rendering, I get the expected result, with smooth shadows and color licking.
I really don’t understand why there is this big difference between the two results.
I’ve tried with much more complexe scenes and the two results were nearly the same, and the rendering with the radio button pushed was even better since it can handle much more textures.
So it’s very odd…