radiosity subdivision

hi

with some parts of my model i get triangle looking darker areas when i used the radiosity. any could tell me the reason?

somebody saied that the vertex limit prevents blender to render the mesh when it is to complex and to cut the mesh in small pieces solves that problem. i tryed it out but still parts are not rendered.

do i have to change something with the materials as well?

thankx

can you show us?

going off of what I guess can be the problem
the radiosity proccess subdivides meshes before doing the simulation on them. it will subdivide faces so that they are inside of limits (that you can set)
these limits are ElMin ElMax PaMin and PaMax.

I talk about them (in the context of radiosity in games) at
http://www.geocities.com/z3r0_d/bTut01.html

Essentially for higer accuracy (and noise, and time required) you would like them as small as possible. For a smoother, lower polygon, less accurate, and faster converging solution you would like them larger.

I guess after some point when elements and patches get small enough the simulation becomes less accurate… or it can be argued so.