Hello folks,
My new wip: A simple room, some differents objects… and light
To be continued…
That’s cool. You can use those baked vertex-colors to make a realtime walktrhrough.
Cool… I’d be pretty interested to hear about your yafray settings…
Cool… I’d be pretty interested to hear about your yafray settings…
Radiosity is blender internal (not the renderer, it’s separate).
Nice test
Yep, those images are from Blender’s Finite-Element Radiosity solver. And when it’s done, the results are baked (i.e., stored in the vertex-colors). So you can rotate the object and view the lighting from all angles.
Just a little up (blender internal)
An update with textures
you might want to subdivide the ground and walls a bit.
you’ll have longer rendering times but you’ll get a very much nicer result.
Jacco;
Jacco said:
you might want to subdivide the ground and walls a bit.
you’ll have longer rendering times but you’ll get a very much nicer result.
It is not necessairy (IMO)
I love the look of your radiosity renderings. If you are planning on making a still image I have found that rendering the radiosity image and overlaying it onto a non-radio image(internal or yafray) can give some pretty awesome results.
I have try something like that: Toon + rad + aera_lamp + edge
ps: The rad solution is not definitive;)
:( no one ? :(
I prefer the second one,
Hey. I’m watching, I’ve always wanted to see blender’s radiosity run in a full-scale project. It’ll be interesting to see how this works. Looking nice.