i finaly found out how to use radiosity and textures combined! YAY
WOW! Very cool!
Now you gotta tell me how to do it, cause I never get it to work properly. PLEASE!!!
BgDM
secondtest
woah the second test is really cool, nice work
hey piler! yer almost a forum groupie! hurry hurry!
those radiosity tests are really good, the second one is so cool, great lighting and colors
very cool…
but I actually tested this during winter,
after all radiosity solving…add texture on
each mesh, makes the scenery look
increadible cool
great work btw !
it’s much easyer than that…
i’m writing a tutorial now…
Looks great! I think what dotblend is referring to is that you don’t have to add textures after the radiosity solution, you can use textures before that. But there are some limitations, and of course the textures have no influence on the radiosity colours, but you can sort of ‘fake’ that by setting the objects to the average texture colour.
for the smartarse people out there that can read blendfiles and dont need a tutorial…
here is the blendfile!
http://www.dotblend.com/temp/radiosity.rar
it’s compressed with rar…
for those that need a tutorial
i assume you know how to do radiosity in blender…
if not… there are enough tutorials about that
radiosity texturing tutorial
it’s fairly simple
step 1 create your scene
step 2 put a empty at the location where you wat the texture stuff to happen
scale it to the size you want, or need.
when you apply image textures dont apply them to [orco] but apply them to [object]
when you are done with that select all objects go to the radiosity screen
first make sure you selected everything
then press the [collect meshes] button
press the big [GO] button
wait…go make some coffee
wait until the little cursorcounter says about 700
then press the [ESC] button
do nothing
check if its nice or not… if nice then press [replace meshes], [collect meshes], and [free radiodata]
press [f12]
done
the advantage of aplying textures this way is that you have more control about placement transparency and stuff like that! hey show me your best stuff [goofster, maybe we can make a contest about this?]
Holy crap, I actually got this to work!!
Thanks for the mini tute dotblend. I have been so frustrated with this aspect for so long. Now I can finally do it .
Cheers!
BgDM
I got it to work! Thanks dotblend!!
Hell yeah i’ll have to try that
great work 8)
Chuck
Aah! I really like that kind of post!
Thanks for sharing it Dotblend, I’ll see if I understood your tut!
Your second test is really beautiful.
Hughes
YOU HAVE NO BLANKITY BLANK IDEA HOW LONG I’VE BEEN LOOKING FOR THIS!!!
When you have a model with over 500 objects, still a pain in the neck, but a BIG time saver still!
THANK YOU!
its just a matter of working the otherway around, when you texture like this you will see that its a HUGE time saver! for example when you want to modify the scale or rotation of the texture, you only need to change the scale or rotation of the empty. I found it to be a extreen timesaver!
i hope it helped you all out!
Dotblend, your technique for combining textures and radiosity is BRILLIANT and it works. You’ve gotten me back into exploring radiosity again. Well done.
Paradox
if you have some stuff done with my technique
why not show it off! wanna seeeee them comming!
OK Dotblend, below is a link to a page on my website containing
a thumbnail and link to larger picture of a radiosity test. The room has a wall texture a floor texture 2 lamps with textures on shades and lamps. The lamp on the left is on the one on the right is off. It was a test of your technique to see how it handled multiple objects and multiple textures. The blotchs on the wall are from the wall texture map and not the radiosity texture.
http://hstrial-jgray1.homestead.com/untitled1.html
Anyone else have some examples using Dotblend techniques?
Paradox
How do you get subsurf objects to work in a GI scene?
You need to convert the subsurf to a mesh first with Alt-C