sorry for asking that i browsed many messages getting fragments of information and now nothing works.
ok i as far as i understand radiosity creates one big mesh.
also radiosity creates an rgb image with the vertex information
for light and colorbleeding.
whne i go into the material editor after the radiosity there is a new material with that information but when i applyed a procedual material this will be rendered for each object.
so somehow blender is combining the new material and the old individual material.
when i cutout one object how can i apply a new texture after that. it never shows up during rendertime.
i learned the technic with using a an empty and that works fine.
but i would like to get to know how blender works.
also when my model is to complex parts to not get rendered.
and when i cut the pieces apart still pieces are missing during rendertime.
i do not know how to solve that!
mh i would love to do that but the problem is that all this export options are done by python scripts and in is x python is broken so i cannot use the scripts…
whne i go into the material editor after the radiosity there is a new material with that information but when i applyed a procedual material this will be rendered for each object.
This may help, when you apply a texture to a material using an empty and you want to add a procedural texture on that material you go to the materail buttons and there are some green buttons pick object button and type the name of the empty you used to place the other textures, then your procedural texture will be applied to the material along with your original texture. This may not be what you mean but you can apply more than one texture on a material using the same empty.
Oh the second part I haven’t had that problem so can’t help but have read where others have - and maybe they know a solution.
Paradox