I am trying to make a ragdoll in the bge. Currently I have the physics portion done with ball socket joints etc, and I have a mesh with an armature. I have been trying to get the various armatures to contrain to the physics boxes by using the bone contraints of copyLocation, copyRotation, and child of. None of which worked for me in game. I am wondering what I missed to make the character work while the engine runs. The caracter reacts perfectly when I am not in the game engine, but once the game starts the model goes all “explody” and never moves.
Here is a picture of what is happening: (only the head has the constraint on it of copyRotation)