Is there a way in blender to set the armatures to react with the physics engine to give a character ragdoll physics so that i can make him turn into a ragdoll when confronted with a collision or something?
Comments and advise are welcome please post some type of instruction im a bit slow =)
using the 2.43 builds, there is a “rigid body” constraint- just use that. However, as far as i know, you cna’t have them effect indifidual bones- it must be an entire object, thus all the ragdolls made out of many cubes. The suggestion to break the armature into seperate objects won’t work, because a mesh can only have one parent.
dont bother … im pretty sure ive tried almost any possible way of doing this
that idea wouldnt work because if you were planning on animating the bones then that requieres extreme coordination… and then theres always the single parent only problem
-then again a single parent might be good for keeping order and avoiding loops…(dont mind my rambling)
-anyway if you do find some way of simulating this then be sure to share with the community!