Umm… I don’t think that was the greatest ever made, I’m hoping that was sarcasm. But I do like it. It is a very cool use of rag-doll physics. What is the far left container of blocks for?
EDIT: Oh, by the way, Appolonius, I really loved your real-time “water” and tornado files. Those were really cool.
haha the blood is a nice touch. I like the gameplay though this game would be even better if you add like a score and something to clear the level like a time limit
all otherwise it was a great use of the new physics
-shows how wasy it is to use Ragdolls in the new GE
Yes the new physics are awesome, the constraints are the best addition.
the hinges give me tons of ideas… like building a house and being able to completely blow it apart. the doors… the ceiling tiles holding on but swinging around, hanging lights…
Lots of ideas… When we get the Ogre renderer into blender its going to be freaking awesome(think 1000x as many polys & collitions) . We will see HL2 type stuff and you won’t need to know any python if you don’t want to learn it… i never use python, I’m just WAY to lazy… and besides i can do cool stuff with out it… I wasn’t really looking to make a game, i want people to get insperation from the demos i make and hopefully see some really cool stuff come out of the game engine.It’s all very simple to use… I am an ideas man, i think of something and i do it. its up to others to use it if they want or not…
I make something and I move on to think of more stuff.
I think this is fun actually. You should make more levels. You can call it Stunt Guy. If you get the person in the target you go to the next scene. Maybe everyone can pitch in if you don’t mind. It looks like a fun community type project to think of new obstacles. It’s like an old Nintendo game only where Mario gets kicked in the nuts!
actualy… i can’t make more levels… this build errors out evertime you add a scene and hit play… even a clean start with nothing on the blend still error… it has been reported