I’ve done lots of research, but can’t seem to find an answer, or even if there is an answer to my question –
Let’s say I wanted to have an animation of an arm being dragged across the ground, but in an animation, NOT a game. Is there a way to have the arm correctly droop down against the ground as it is being drug (dragged?) when rendering an animation? Or do ragdoll physics only apply to game engines?
Thanks for any and all help!