Ragdoll physics in animation

I’ve done lots of research, but can’t seem to find an answer, or even if there is an answer to my question –

Let’s say I wanted to have an animation of an arm being dragged across the ground, but in an animation, NOT a game. Is there a way to have the arm correctly droop down against the ground as it is being drug (dragged?) when rendering an animation? Or do ragdoll physics only apply to game engines?

Thanks for any and all help!

If your question is only whether ragdoll physics only apply to the game engine, then the answer is no. At least in Blender 2.49b, you can simulate them with rigid body physics and hinges and constraints applied to the meshes. I don’t know if that stuff is all in Blender 2.50 yet though. Regular rigid body simulations are.