I’d like to know if there’s any tutorial on what the easiest way is to simulate ragdoll physics in the new Blender 2.8. I looked at some for 2.7 years ago, but have since lost them and I also remember disliking the overly complicated methods they suggested (like hooking bones to other rigid physics objects). Is there a proper way to achieve this effect now? Thanks.
Try this, maybe it helps:
Thanks. Think I’ve seen that approach already. Looks like there’s no way to avoid the overly complex “boxes connected by empties driving armature bones” method… will be going with that then.