Hello world, all right?
well, I’ve been watching some games, and the vast majority looks that can not do in any way, I researched a lot, but I can not find anything at all about it, when there is a change of terrain, your foot raise and lower as it detects when the ground rises and lowers when.

also has this control mode, the character when turn, turn your torso first and then the waist down, and standing opposite the side he turns, the next step that is turning.

If you have any tutorial, or you talk me python modules that use, and logic, I could get to do, I’ve seen some with constraint example, if it is equal to the examples, it also.
in the style of GTA 4, sorry for the bad english, and for so many questions.
Thank ten of now.

a series of cubes in front of your “player” can contact a property labeled ground, and then change the walk motion, I already have a rig you can play with, :slight_smile:


RigaMandit.blend (626 KB)

ok so here is an example of a physical motion controler


CodeItAll.blend (522 KB)

Hey that’s my ragdoll :D, you can find the latest progress on it here (blender 2.6x). Seems the blend file has expired so I will upload it again. If you have any questions about it just let me know. Although currently I am working on something else so the ragdolls are a bit on hold…

However if you want smooth transitions, like proper turning around your feet or feet alignment to the floor, then I am pretty sure that can better be done with some advanced animation set-up. With animations blending over into each other. Ragdolls are a pain to control, so my advice is to use them only when you need dynamic interaction with the environment.

–wrong TD–

how do you trigger your force applications wraah?