Im not asking anyone to help me out I just want to know if there’s any way to make rain or snow in gameblender without having to make a bunch of little mesh’sand then having them fall from the sky?
well, the only way i know other than the way you mentioned, is to uvmap a picture of a hundred or so rain drops onto a plane, and use alpha or add… then just have the planes fall from the sky randomly… im not sure how good that will look but its worth a shot… im not entirely sure, but it kind of looks like thats the way gta3 did it, though i could really be mistaken
You know now that I think of it GTA3 does look like it has that effect. I try it that way, but I’m still open for more recommendations.
I would use a combination of those two options. I would make some animated, uv mapped planes in different distances and use some empties near to the camera to create some few single mapped planes as particles. This increases the realism a bit if it is well done.
i made a demo… heh, couldnt help it!
it looks really sweet when youre going uphill
http://www.zerooneentertainment.org/blengine/blends/gameRain.zip
the rain falls smooth for me, but you may need to adjust the pulse number if its choppy on your comp
also best played in a dark room =) without a sun glare the rain on the monitor looks neat
Cool thanks I’ll check it out ASAP
This is the least resource demanding method I could think of:
http://www.angelfire.com/dragon/hykubenjiro/rain.zip?
You create a seperate scene with a camera and a cylinder with a rain texture and make the cylinder spin, also give it an ipo to create the effect of wind! Just add it as an overlay scene and thats it!
Nice rainy effects, thanks
Has this question been asked before???
Try using the search feature to find out. Check the tutorial list as well…you may find your solution in there since you seemed not to have taken interest in what has been provided to you so generously already.
Nice rain blengine!
Pooba
Good job both of you. Looks very nice.
Blengines is unfortunately a bit too slow, but its alright when you turn it down. We need faster particles
Blender’s game engine just doesn’t handle as large amount of objects on screen as it should be able to.
Blengine where you able to make the rain drops using the texture that you used. I’ve tried to figure it out.
yeah i made a texture in photoshop, uvmapped it onto a few planes and had empties add the groups of planes with a -z velocity(add object)… the planes are in layer 2
I’ll post my method when I can find time…
Cool I’m still open for any other methods of getting rain or snow in game blender
This isn’t a bad method it would be a realy good method if the texture was built properly, with the rain drops going past the end.
This isn’t a bad method it would be a realy good method if the texture was built properly, with the rain drops going past the end.
The end of what?
end of the image the bottom of the image