I’m trying to make a rain close-up, but my result is not good, I can see the grid/mesh (plane subd 8 times), and when I push more the subdiv (11 times), the result si a very thin water skin, not very realistic… The example in b&w last picture is very good, a lot of contrast and no visible mesh
Any idea how to make it better?
The dynamic paint ripple effect is a little hacky. You could try a fluid sim, but I’m not sure you’d run into less problems.
Perhaps if you bake your dynamic paint output to a texture, rather than directly to the geometry, you could have a bit more control over the mesh resolution, separate from the simulation resolution.
You are right sorry
So back to my first question, how improve quality to not have grid/mesh visible?
the “bake” solution seems to be legit, in “dynamic paint” there is the word “paint”, so somewhere maybe I could have/make a map, then applied the selected ones on a high-res mesh.
I googled to find how to create this but the only tutorial was not ok for my purpose, and I didn’t found another ones