Rain in high poly renders?

How would I go about adding realistic rain to my render? I’m making a scene for BWC… but I need to know. My first thought would be to add alpha planes with a rain drop on it. I want a pretty photo realistic render.

The particles don’t look real enough for me. I will blur some rain drops with nodes for DoF.

if you parent a model of a rain drop to your particle emmitor, it will emit the raindrops instead of particles.

I’ve done some rain lately myself.
I don’t know if this will fit the look of your work,
but here ya’ go.

  1. model a raindrop(low poly)
  2. Add a plane to emit rain from.
  3. under the “particle buttons”
    change the dropdown menu from “point” to “object”,
    and fill in the object name.

You should now have the plane emit some rain.
change the settings, until you have the rain falling.

I suggest blurring the raindrops quite alot in the vertical direction,
using the compositor.

I hope that helped :wink:
If you need an example, just let me know, i’ll cook one up.

I’m also currently working with rain made with particles, but I have one problem, I want to make realistic animated rain, how is it possible to make the particle rain interact naturaly with enviroment, such as a roof or grass?

Enable objects you want it to colide with for collision and set a high damping value, and a very low bounce.