Rain node shader

A small experiment, which turned out quite well!

How it works:
a python script sets a random vertex color to white, another module fades all white vertices back to black.
The vertex colors are multiplied with a texture, then a threshold is subtracted (to add variation/density to fading).

Preview:
http://i.imgur.com/W3yY3Na.gif

Download HERE

To decrease droplet size just add more subdivisions

Wow very cool! I love such experiments that turns into shiny things

Thanks :smiley: I might add some soft particle rain in UPBGE to make it look really good!

Yeah, cool and very simple. :slight_smile: I would never came to the idea to make it this way.

Thanks :slight_smile: your collision shaders are very cool as well! It would be awesome to see more of them in action!

Thank you too. I already have made some improvements for the collision shader. I hope the update video and download comes soon.:slight_smile: